The Spring Kubrick series continues with "Paths of Glory." Come see Stanley Kubrick's intense treatment of trench warfare. "Paths" began the legendary working friendship with the director and the actor Kirk Douglas. 7 p.m., Michigan Theater ft " LlTS Tomorrow in Daily Arts: A preview of the latest Basement Arts production, "Betrayal." Tuesday January 18, 2000 Artist Carroll fills Pig audience with words, music By Jacob Wheeler Daily Arts Writer When he speaks extemporaneously Jim Carroll's voice is a sputtering motor. It drones to churn out words and chokes on 'um's, hurting the potentially sensi- e ear. Anyone familiar with Carroll's most well-known work, "The Basketball Jim Carroll Blind Pig Jan.14, 2040 Diaries," under- stands that an infamous heroin addiction in his younger years must be the origin of his rough voice. Yet when Carroll reads his poetry, or short stories, from the page, his voice flows in lucid motions like a canoe cutting across a stream. Cause." Carroll's narrative styles on and off the page differ greatly as he evolves from a long-winded, raspy-voiced comedian, reciting a monologue about avoiding the literary taxi drivers in New York City - his home town - to a sensual poet whose words evoke imagery. "Once I told a girl she had breasts like bleeding lemons, and she thought that was a beau- tiful thing to say." As quickly as he shifts from the raspy, in-your-face monologue to lucid poetry, he falls back on the storytelling voice during his "de-briefing" after the show. Upstairs, above the Blind Pig he asked Ann Arbor poet, and close friend, Ken Mikolowski how the monologue went over with the crowd - mostly students, and a few older artists. Carroll described reactions to this same monologue at other gigs: "When a heckler doesn't like my monologue and approaches me, usu- ally I use Paul Newman's line from 'The Hustler,' 'Don't mess with me. I don't rattle, kid.' But this one time in California, before I got my calm on stage, I just hollered at the guy, "I'm gonna kick your ass, man!" Combined into one act though, his two different styles open a window into the fascinating, if not provocative, life Carroll has led. Growing up in a strong Irish-Catholic neighborhood, the tall and lanky Carroll developed tremendous basketball skills, and he used them to land a scholarship at posh Trinity High School. His days as an athlete were short-lived, however. Carroll fed his growing heroin addiction by stealing and hustling gay men, and he recorded all this in his journal between the ages of 12 and 16, (1962-1966). These tales later bore fruit when he published "The Basketball Diaries" in 1978, his most famous book to date. Most of Jim Carroll's fans know of him through this work, since it was adapted into a film in 1995, with star-studded Leonardo DiCaprio playing the role of Carroll. Despite the acclaim and money that "The Basketball Diaries" have brought him, the book has also been his Achilles' heel. Carroll, a different man who suc- cessfully kicked the heroin addiction when he moved to Bolinas, Calif in 1974, has written four books since then. He'd like to think his talent as an artist, and not the awe people have for the DiCaprio-Hollywood typecast who bat- tled the mean streets and came out OK, make him successful. "I was a total recluse in California," Carroll said as he unwound with two cups of coffee, cream and sugar, after his show at the Blind Pig. "I never would have been able to get away from the heroin in New York. California was con- ducive. The highlight was walking my dog (Jo-mamma) down to the post office." "The Basketball Diaries" have also fallen under intense scrutiny in the last half-year because people have drawn a connection between the mass murders in Columbine, Colorado and the book. Each of the culprits, Dylan Klebold and Eric Harris owned a copy of "The Basketball Diaries," containing a dream sequence in which Jim strides into his classroom wearing a trenchcoat and swinging a shotgun, then proceeds to massacre the teacher and the other stu- dents, in slow motion. Fearing that the book's sales were on the plunge, (the book was banned by conservatives in Georgia in 1998), Carroll tried to put the anxi- ety to rest by appearing on "The Today Show" and explaining him- self. Carroll is, after all, far from a political man. He is an artist - a poet, an alternative comedian, a musician and a great storyteller. His tone is as smooth and vibrant as the boyish red hair, which he brushes away from his eyes in mid-speech. The urban "post-beat" poet captivated round 200 listeners at the Blind Pig iday night with a 70-minute perfor- mance, including a monologue and poet- ry from his most recent book, "Void of sloppy 'Nova' ?talls into By David Victor For the Daily didn't go into "Supernova" with gh expectations. This sci-fi garbage was directed by Walter Hill ("48 Hours"), although his displea- sure with the project led him to remove his name from the film and replace it with the pseudonym Thomas Lee (the most common name used in this situation is Alan Smithee). I should have followed Hill's lead and kept myself as far y from this rehashed and con- fused film as possible. In an unnecessarily long exposi- tion, we meet the crew of a medical spaceship that floats through the depths of space, waiting for an emer- gency. There's the stern doctor (Angela Bassett), the hothead pilot, (James Spader), the computer nerd LUUIS BHUWN/UAILY Best known for "The Basketball Diaries," poet Jim Carroll performs at the Blind Pig. ,', Latest 'Ultima' game leads the way for PC role playing i f Supernova No Stars At Briarwood, Quality 16 & Showcase 4, 4 (Wilson Cruz, who looks like he was lifted straight out of his role in "My So -Called Life"), the two lovers (Lou D i a m o n' d Phillips and Robin Tunney) and the eccentric captain (Robert Forster). They all seem bored and/or embit- Playing "Ulitma IX: Ascension" by Origin is like reading a game review with spelling and grammetical mistakes. No matter how hard the reviewer worked, how much research he did or how much time he spent on the review, it will look thrown together and unpolished. Before we get to the meat of "U 9," let's get the technical problems out of the way. Minor graphical glitches are in abundance. Animals and objects stuck in awkward places (like pants sticking out of the wall of a room for example) become the norm, rather than the excep- tion they are in most 3D games. Next, watch in amazement as you hit enemies in the distant with arrows, and due to ** shotty inconsis- Ultima IX: tent Al, they stare Ascension peacefully at a Orii mountain until For PC they collapse dead. Reviewed But no gamer for the Daily by should play half Eduardo Baraf way through a game only to reach a point ABSOLUTELY impassi- ble, because of bad programming, and have to wait until a patch is released to fix it, such as the Shamino bug which occurs when, after being directed to an essential island in the game to continue your quest, you find it completely sur- rounded by an invisible wall halting your and the games progression. That is inex- cusable. Yet, to even experience these glitches you are going to need nothing less than the steep system requirements (a 266 P1I, 64Mb Ram, 8X CD-ROM drive, 600MB hard disk space and a 8MB 3D Card) or, literally, the game won't even boot up. However, despite these often glaring faults, "U9" with its beautiful detailed environments, deep story, non-player- characters with realistic personalities portrayed with outstanding voice acting (even if at times a little too melodramat- ic) and faithfulness to its rich Ultima heritage make it the best, most complete, RPG ever made. If you take away the technical problems, no RPG has ever ISCOREKEEPERSI come close to recreating a world like this game does. In "U9" you, as the Avatar are again taken from your home Earth and brought to Bntannia one last time to face the guardian who once again is laying to waste the hillsides and the eight virtues. And in an interesting twist, a huge tapes- try in the Museum of Britannia painted by "forces unknown" has already proph- esied the future. You will defeat the Guardian and you will ascend to a plane beyond Britannia never to be seen again. Essentially you are playing out a fate you know to be true (assuming you can sur- vive the glitches), which surprisingly draws you into the game. While "U9"'s story is mature, well presented and deep, it is its concrete belief system that takes it to the next level and makes it so engrossing. The world of Britannia is based on "The Eight Virtues," Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spiritualty and Humility. From the out- set you are presented with these aspects of life, ingeniously with a sequence that requires you to answer questions that conflict them to determine what type of character (Tinker, Warrior, Mage) you will be, and for the remainder of the game your task is to restore them in the cities of Britannia as you fight against the Guardian. Yet, while you restore them as the avatar you must embody them and, strangely, you (as a person playing a video game) start to stnve for them. Without going any deeper into "U9"'s excellently crafted story, the game pays tribute to all of it's predecessors, even allowing you to relive some sequences from previous adventures, and any Ultima fan will be more than satisfied with the loose ends this game ties up and the ending in general, although some old- school gamers may be unhappy with the controversial Lara Croft-like-fighting and exploring, and at times, linear plot. "U9" is a mammoth RPG but techni- cal limitations make it fall short of excel- lence; still with downloadable patches. on the way and Origin's promise that they will replace all registered buyers' installation discs when all the glitches are fixed, it's a very good buy for any gamer into RPGs and an excellent pur- chase for Ultima fans and high end users. tered by their lonely space voyage, and pass their time by either having sex (in a zero-G chamber, of course) or being surly with each other. One of the most laughable aspects of this film is the ship's robot ser- vant, which is nothing more than some skinny actor wearing silver paint and a mask, and who walks a nd without bending his knees. I ct wait for the future if this is what's in store for us. The ship receives a distress call from a mysterious "rogue" planet five light-years away. The crew decides to use the ship's "D-Drive" to get there extra fast. Come on folks, my Honda Civic has a "D- Drive" - right on the shifter between reverse and neutral. oway, this incredible "D-Drive" requires them to take off all their Scary Peter Facinelli battles with Angela clothes and crawl into special cham- bers for the trip. Thank god a myste- rious mist appears inside the ship and keeps the movie PG-13. After the travel sequence, which nearly gave me a seizure with its pointless flashing lights and images, the ship is crippled by a debris field. The captain, for reasons that defy logic, dies needlessly. That's when two characters (played by Bassett and Spader) decide to have sex. Make sense to you? The plot thickens when the stranger sending the distress call boards the ship, bringing a mysteri- ous, glowing purple artifact aboard. Peter Facinelli, who plays the stranger, resembles Tom Cruise, which is good, because he has noth- ing else going for him. He's the only survivor of a mining expedition, medical tests show that his body is undergoing mysterious changes, and his glowing purple artifact is from the ninth dimension. In the futuristic world of "Supernova," this apparent- ly isn't cause for alarm. It is a good time, however, to have even more sex. If you want to be weirded out, look no further than Lou Diamond Courtesy of MGM Bassett in the awful "Supernovas" Phillips, naked, getting it on with the purple thing from the ninth dimen- sion. Albeit seemingly impossible, the movie goes downhill from there on. Ever see the "Blair Witch Project?" Remember all that shaky camera movement? Well, the cre- ators of "Supernova" must have spent too much money on robot makeup, because they apparently couldn't afford a tripod to shoot with. The camera is always slowly moving, tilting, and jiggling, even in close-ups. The action scenes are impossible to follow, with mis- matched cuts and no sense of who is doing what. The spaceship CGI effects, I grudgingly admit, are well done, as are the climactic, conclud- ing effects involving, you guessed it, a supernova. But even a cataclysmic, star-destroying event can't save the film's ending, a cliched and boring sequence with the singular intent of getting Bassett and Spader naked together one more time. Astrophysicists believe a supernova can create black hole. "Supernova" has indeed created its own black hole - a dark, empty manifestation that sucks, big time. ____j Stadium Seating Gives Y An Unobstructed View U U U JaC~n Ho m. yW iagnerC, SE * SO3I One Mile West of Weber's Inn ONLY $4.75 Matinees before 6 pm, Kids, Seniors, & Everyone all day Tuesday 552 aeShows Fri & Sat '=r o passes or ues ay iscounts Unlimited Free Drink Refills & .25 Corn Refills r ALL SCREENS DIGITAL STEREO ALL THEATERS STADIUM SEATING OHURRICANE (R) 1 ,00, 3:55,6:45,930 0GIRL INTERRUPTED (R) 11:10,1:30,4:20,7:00,9:35 0SUPERNOVA (PG-13) 11:30, 1:30,330, 5:30,7:30,9:25 0 NEXT FRIDAY (R) 12:00,2:10, 4:35, 7:oo, 9:05 MAN ON THE MOON (R) 11:50, 2:20, 7:05 d MAGNOLIA (R) 11:55,3:35,7:25 CIDER HOUSE RULES (PG-13) 11:00, 1:30,4:00,6:55,9:30 GALAXY GUEST (PG) 12:50, 2:55, 5:05, 720, 9:25 TALENTED MR. RIPLEY (R) 11:05,1:45. 4:25,7-10, 9:55 ANY GIVEN SUNDAY(R) I11:30, 2:15, 6-05, 9:15 STUART LITTLE (PG) 11 00, 1:00, 3:00, 5:00, 7:05, 9:00 BICENTENNIAL MAN (PG) 11:25,1:55, 5-05,7:25, 9:55 ANNA AND THE KING (PG-13) 11:00, 1:45, 430, 7:15, 10:00 DEUCE BIGALOW (R) 155,3:45, 5:40, 7:35, 9:30 GREEN MILE (R)12:00, 4:00, 8:00 TOY STORY 2 (G) N 7 15 CALLBA T E OA DINKS ACK M Nt Nr WANT TO WRITE FOR DAILY ARTS.? I TJ'Ynu~,nikLe un.I I bed