8- The Michigan Daily - Tuesday, February 13, 1996 Not the typical, empty 'beau girls' By Kristin Long Daily Arts Writer No one ever said relationships were easy. Then again, no one ever said mak- ingamovie about them was easy either. "Beautiful girls," however, manages to do a fine job. It captures the best love story to hit the big screen in awhile - and it's about time. Still, the movie is not about a typical love story; instead, it is about the good, thebad and the ugly in every relationship. The plot has none of the cheesy stuff that makes men cringe, nor does it have the " violent stuff that women don't really en- joy. It deals with the trials that can make love stronger or that can rip it apart. The first troublesome character we encounter is Willie Conway (Timothy Hutton). He has tried to make a living as a piano player in New York and to find 4 REVIEW beautiful girls Directed by Ted Demme with Matt Dillon, Timothy Hutton and Uma Thurman At Briarwood and Showcase that ideal mate. The time has come in his life where he has to return home for his high-school reunion and to the friends whom he left years ago. Willie returns to his widowed father, lazy brother and high school buddies who nevergot out ofthe snow-shoveling busi- ness. He finds that littlehas changed in the small, solemn town, but nonetheless, he finds a sort of comfort that sets the tone for the rest of the flick. Withthe introduction ofTommy "Bird- man" Rowland (Matt Dillon), Paul Kirkwood (Michael Rapaport) and their little buddy Marty, the laughter begins. These guys were born and raised in a small town where the biggest excitement is a severe snow storm. Each have had their run in with big bad love, and the plot focuses around their tales of woe. The reunion of the friends creates much humor that makes the trauma of their relationships less severe. All the fellas are single except for"Mo" Morris (Noah Emmerich), who is the old guy of the bunch with a wife and two kids. The men are also joined by female high school pals and significant others Gina Barrisano (Rosie O'Donnell), Sharon Cassidy (Mira Sorvino) and Sarah Morris (Anne Bobby). The plot develops into a wonderful tale abouthow love never really evolves the way we want it to. The characters have problems getting over old flames and taking that extra step, making the ever-feared commitment. The guys all gather at the local tav- ern, owned by their buddy "Stinky" Womack (Pruitt Taylor Vince), to drink some frosty ale and discuss their troubles with women. The film hardly becomes a macho story where a bunch of guys sit around and talk "that infamous guy talk," but rather focuses on the way they see their counterparts. They do sit around a lot, but their conversations are rather enlightening. Their perspectives on dating, for in- stance, reveal those thoughts that guys can hardly admit in the presence of ladies. On the walls of Paul's room is a plethora of super-model pin-ups. His fundamental goal in life is to find that "beautiful girl" who, because of her glamour, will make his life complete. The men believe that a life with that "ideal" woman would make love so much easier. Stinky's cousin Andrea (Uma Thurman) comes to visit and her attractiveness has them drooling. Her A Timothy Hutton with facial hair woos "Mystic Pizza"'s lovely Annabeth Gish. devotion to her boyfriend back in Chi- cago, however, keeps them that way. In a sneaky way, she teaches the guys that a commitment is not so bad. While the men grovel about those wonderful babes, the women try to de- velop a way to win their men over. Rosie O'Donnell is hilarious when she tells the guys that their philosophy on happiness is a farce. Her role is minimal yet significant, as she dishes out the perfect amount of sarcasm. The ending is hardly the fairy-tale ending of those flaky romances, but that is perhaps the best part ofit, Beau- tiful girls" is not that perfect love stoi that will never happen outside the moA ies; instead, it portrays the' realistic drama of everyday life. It is an'exquis- ite date movie and ideal for anynbe'who can relate to those crazy relatildhships. The lovely Uma Thurman. Dean Koontz Intensity Knopf Dean Koontz' "Intensity" starts with a bang - literally. Within the first 40 pages a family of five has been wiped out by Edglar Vess, Koontz' generic psychopathic main character. But wait, the carnage doesn't stop there! Vess also blows away two gas station clerks and a hitchhiker. The novel is bloody enough to appeal to Koontz fans, but actually manages to come up with an interesting character between the car chases and escape attempts. Vess' nemesis, the lovely Chyna Shepard, is no ordinary, passive hero- ine. She's a psychology student with a dark past. In a dazzlingly improbable plot twist, Shepard decides to stow away, weaponless, in the killer's motor home, in order to seek revenge. Fortu- nately, Koontz has a deft touch with this kind of absurdity, so it's very easy to get caught up in the story and Shepard's character. As the story progresses, Shepard ceases to be the typical female victim, instead becom- ing more realistic and aggressive as she fights for survival. It's fun to imagine her mowing down a pack of Dobermans with only a squirt bottle full of chemi- cals. Too bad Koontz didn't try harder with Vess. With all Koontz' practice with writ- ing evil characters, you'd think he would at least be able to come up with some- one entertaining for "Intensity." Not so. Koontz' Vess is just another trite homicidal maniac among many. Not that every slavering lunatic in this kind of novel has to be an original, but Vess is so cliched that he prompts chuckles. There's even an unintentionally hilari- ous scene near the beginning in which he eats alive spider. The most spectacu- lar thing about Edglar Vess is his de- mise. After the final confrontation between Vess and Shepard, Koontz' writing stops being taut and entertaining and becomes a soggy, sappy mess. "'She loves life,' he said. Choking on emotion, Chyna prayed that it was true."'As if we really needed more proof, the ending reas- suresus that Koontz should stick safely to violent, rather than tender, schlock. - Mary Trombley Kirsten M. Lagatree Feng Shui Villard Books This book bills itself as a practical explanation of feng shui, the Chinese practice of arranging an environment to promote positive energy and deflect negative influences. Unfortunately, it succeeds rather too well - readers are left feeling that they could have written the book themselves. The basic goal of feng shui is to facilitate the flow of energy, or chi, which is done by altering design ele- ments. Feng shui relates compass di- rections to colors, numbers, natural el- ements, and concepts such as knowl- edge or business success. The feng shui practitioner then deco- rates rooms accordingly. For example, cast is linked to health and the color green. A sick person would try to play up the influence of this direction by putting something green in the eastern part of the room. "Feng Shui" also describes how the five elements - fire, earth, wood, wa- ter and metal - are related in creative and destructive cycles. In the creative cycle, wood feeds fire, fire produces ashes (earth) and so on; these cycles also affect a room's chi. For example, water puts out fire in the destructive cycle. Fire is associated with the south, so placing a source of water in the southern part of a room would nega- tively affect that direction's influence. The book cites examples of feng shui success stories, and these are most likely accurate. However, this is not so much due to the power of feng shui, as to the fact that this practice seems largely based on common sense. For instance, most people would agree that narrow hallways are badly designed, since they are dark and feel claustro- phobic. "Feng Shui" simply restates this idea in different terms: "Narrow openings or hallways can create unfa- vorable energy by causing chi to flash by so quickly that none of its beneficial MULTIMED A effects are leftbehind." Similarly, readers are advised that, "Your door should be attractive and in good repair ... a weathered door with peeling paint is definitely a sign of bad feng shui." Needless to say, it's also a sign of bad maintenance. While the book's suggestions are valid, they are by no means new ideas. "Feng Shui" basically seems to offer an alternative way of explaining gener- ally-held beliefs and perceptions. Feng shui is an intriguing subject, and there's certainly nothing to be lost by trying its' decorating methods. But readers seeking entirely new concepts should look elsewhere, as "Feng Shui" simply provides a different rationale for familiar ideas. - Elizabeth Lucas peared in 1995, and is also my first glimpse into the dismal, trying world of Brookner's literature. Unfortunately, my introduction to her style wa'sshire dered by my parallel reading of "Moby Dick." While both Brookner and Melville fill up pages upon pages with the thoughts and analysis of the hero's. problems, Melville manages to include action. George Bland, the hero of the novel, is unhappy. His longtime friend, Putnam, has recently died from cancer and Bland enters the life of a 'retired businessman completely alone. He livi in a stylish flat in London, barely knows his neighbors and avoids spending the money left to him by Putnam. While he bemoans his empty days and quiet home, he resents any intrusions into his life and is eager to be rid of any possible relationships. So when a mysterious woman appears in the apartment build- ing, claimingtobe the friend ofGeorge's vacationing neighbors, George s great- est problem becomes how to bt avo4 and include this intruder, nanfed Katy Gibb. See BOOKS, Page 9 Anita Brookner A Private View Vintage This is the paperback edition of Brookner's 14th novel, which first ap- . i Shivers Sierra Teen horror has turned into a very successful market. While we college students may be a little bit too old to be reading Goosebumps and Fear Street, we need only look to our younger brothers and sisters to find proof of this latest trend in literature. And now, with more and more fami- lies buying CD-ROM for their com- puters, horror has found itself a whole new niche. Welcome to Shivers, the first in- stallment in a series of adventure games by Sierra designed to tap into the horror genre. According to the accompanying User Guide, Shivers takes place in a deserted museum; one that is naturally haunted and filled with mystery. Quickly, the user finds out that several people have disappeared within the museum's halls, including the museum's curator and two teen- agers who have possibly met untimely ends. You realize that the only way out is to find and destroy the evil spirits that reside in the museum be- fore they destroy you. With that, the mystery begins. The game itself is constructed as a combination of Myst graphics and The Seventh Guest puzzles. Every- thing is rendered in a beautifully de- tailed 3-D style, and the bulk of the story line is discovered through stra- tegically placed letters, books and notes. In addition, Shivers also boasts nonlinear game play, a quality that allows you to continue with the ggme, even when you are stumped by a par- ticular puzzle. Like Myst, everything is seen through the eyes of the character, meaning that you cannot actually see and move yourself around the screen. This may make it more difficult to maneuver through the museum, as often you have to cycle through sev- eral screens before you are pointed in the correct direction. But this setup also allows for more details to be included within each screen.' Perhaps one of the most frustrating things about Shivers is that death is always a possibility. Several new ad- venture games have shied away from the idea of death, allowing the player to concentrate on solving the puzzles as opposed to saving their games. Shivers makes use of what they call "life es- sence," which is seen as a neon green stripe at the bottom of the scree Each time you are attacked, more an i more of your essence disappears, until it fi- nally turns red as you approach deat" Upon winning the game, Shiverp has several unique features. Each time a new game is started, the inmfVrtant clues are placed randomly throaghout the museum, meaning that nq two games are alike. In addition; Shivers offers an "Explore" option, ajiowing the player to tour and examine the museum without fear of getting at- tacked by evil spirits. Another unique quality of-tlegame is the music, created by WeUposo Guy Whitmore. The ,Shivers "soundtrack" runs the gamut 'f con- temporary styles, the most noticeable being the Nine Inch Nails-ishmusic which plays during the maze sequence. Mainly the sound is "darklyfambi- ent," providing the spooky overtones that are necessary for a horror-sgame. Overall, Shivers is a worthwhile game, although it is mainly aimed at younger audience. The puzzles are ch lenging and the art is incredible, but the 13-and-over rating seems appropriate. Perhaps adult fans of Sierra's games would be happier with their other hor- ror title, Phantasmagoria.;, - Lise Harwin I Saae Mafedai MaYBa iaaAVrojrWtLW Children Under 17 y ui +rv uuaaa vu "v. acv +++.: . . .. .. ..... nr nt < r < ' 1 i r Ur! N a.. = TUDIOS, IM1! . , +a y nMa.r, e f ,. ;: '