Relive childhood. Trick or treat When I was a little girl, there wasn't much to worry about. Mom packed my lunch everyday. I always had friends to play with at recess. Little in life was complicated. But, there was always one deci- sion which wracked my childhood brain for months. What was I going to be for Halloween? More often then not my mom Would decide for me based on which ............ F PJ U II I I . costume she had time to make. Be- cause °I have a younger sister, our costumes would usually correspond some way. One year Kate went as cowgirl and I went as an Indian, then it was a pair of witches, then fairy princesses - you get the idea. Halloween was always a big holi- day at my house. My mom would never let us go trick or treating until we had eaten dinner. This usually took twice as long because we spent so much time protesting that the candy ould be gone if we didn't leave 4ght then. Things have changed since the days when I went trick or treating. Now children have to worry about which houses they go to, being out alone and whether or not their candy is safe. And if that isn't enough, even costumes are at issue. I was reading a column by Free Press columnist Susan Watson last ek in which she was talking about "'ilitically correct costumes. Appar- ently there are some people who are upset about children wearing non-pc costumes. Those bum and gypsy cos- tumes of yore are now raising ques- tions for parents and teachers. I guess my Indian costume would raise a few eyebrows today. Watson asserted that it is ridicu- us to expect children to live up to a vel of political correctness, espe- cially on this particular holiday. I agree. Children should just be kids and have fun. They should stretch their imaginations and dress as what they want. They should be dragons and grapes and whatever else, pc or not. And we college students should follow suit. I think that college cam- *ses should start getting back into the spirit of Halloween. Trick or treat- ing is a lost art. We need to recapture the joy we had as children as we sat around for hours, after begging from our neighbors, sorting our heaps of candy. Remember how fun it was to fig- ure out which neighbors had the good stuff and which gave out those nasty anut butter candies wrapped in or- geand black? We could return to those days once again. Don't you remember parties where the highlight was bobbing for apples or trying to bite a doughnut off of a string? And don't forget the haunted houses with peeled grapes for eyeballs and cold spaghetti for brains. And there were always those fami- s in the neighborhood who tried to scare the pants off the innocent little children who dared to approach their home. One family where I live would go completely overboard with the scariness. They would shoot smoke out of windows as loud haunted house music screeched from under the porch and a skeletal hand reached out to grab unsuspecting children. It used scare me to tears but it was worth These were simple pleasures but golden ones. I can remember every Halloween costume I ever wore. I remember making myself sick on candy and loving every minute of it. MOLLY STEVENS/Daily Pu -UfrnIi ogef-her Behind-the-scenes at "Sunday in the Park with George" By Melissa Rose Bemardo Above: the full painting ' Below: Georges (Adam Hunter) and Dot (Whitney Allen) S unday in the Park with George" is a show about the life of the artist, and the creative process in which he is embroiled. But it is a show as much about artists on the stage as about artists off stage. Behind the scenes lie several art- ists of design, whose sole responsi- bility is to make the stage space as accurate, workable and beautiful as possible. You never see these people, for they finish their work before the show goes up. But you see the fruits of their labor, and in "Sunday in the Park with George," that fruit is abun- dant. "Sunday" makes extremely heavy demands on designers, requiring a spatially-accurate design, large amounts of pointillist painting, and a little 20th century technical wizardry to boot. Venturing into the wings, we can witness the minds behind the design, and their task of putting "Sun- day" together. All of the painting and technical aspects grow out of a single design concept which comes from the set designer's vision. That vision came from New York-based designer and University alum (M.F.A. Theatre Design '89) Eric Renschler. "The reason ("Sunday") interested me so much is because stylistically it's very different from the way I F - normally work, meaning it's very tra- ditional, flat, painted scenery, wings and borders, very flat cutouts that fly in, move on. That's not the way I usually approach (design)," Renschler explained. "My style is generally more sculptural and more minimalistic." "Sunday" is written to take its design directly from Georges Seurat's painting "A Sunday Afternoon on the Island of La Grande Jatte." Therefore in the beginning stages of design Renschler had to approach the design in a way he never had to approach a show. "I took the painting and made multiple xerox copies in a quarter- inch scale to this theater, so I sized those, xeroxed multiple copies and just cut them up, cut the painting up, put it into layers and then from that I refined it. "I used that to get my rough shapes and proportions, then from that I went to drafting and to a half-inch model and a painted model. The design is not an actual repre- sentation of the painting; that would be nearly impossible because of the varying perspectives in the painting, so adaptations had to be made. After several consultations with director Brent Wagner, Renschler's designs were passed on to the paint- ers, lighting and costume designers and electricians. Renschler checked up now and then, but was not in Ann Arbor when the bulk of the work was being completed. "The only thing that concerned me (about working out of New York," he continued, "was when I sent the drawings out and it was costed out, I was a little worried that we would have more than they budgeted. We had to make a few compromises here and there but most of the original design was there." Renscler acknowledges that his design - predominantly Act One - bears a strong resemblance to the Original Broadway design. "If you compare the two they're very similar, but I arrived at this design not by fr. ,nct to nvuntP thtibo 1%t Iby;trx,,nn ft Above: the chromolume effect Below: the soldier and a portal Sunday challenges cast, audiences By MELISSA ROSE BERNARDO nce again the Musical Theatre Program (MTP) is taking on a great challenge. For their fall opener they are performing one of the most difficult and one of the most beautiful shows in the American musical theater, Stephen Sondheim and James Lapine's "Sunday in the Park with George." This weekend at the Mendelssohn Theatre, the MTP will tackle Sondheim's fantasy recreation of an artist and his work, which concurrently exam- ines the creative process itself and the challenges a 20th century artist faces. "Sunday" looks at the life of Georges Seurat, the pioneering artist who invented and made famous the technique of pointillism, painting with minuscule dots. Opening in 1884, the first act focuses particularly on the creation of his master- piece, "A Sunday Afternoon on the Island of La Grande Jatte," the mammoth (6' 0" X 10' 3/8") work which hangs in the Art Institute of Chicago. The characters with w r .. .. __..... , cn i'.