>> ... Next Generation ... ':un And Games Bloomfield Hills native makes living as a to maker. STACY GITTLEMAN I CONTRIBUTING WRITER eremy Posner calls himself a Fungineer. No, it does not mean that he is in a lab somewhere breeding an exotic variety of mushrooms. The 26-year-old Bloomfield Hills native, now living in Chicago, has a job most kids dream of or adults reminisce about when watching the movie Big. Posner gets paid to invent toys. Later this winter, Jenga Quake — a new version of the classic toppling wooden tower game that Posner collaborated on with his co-workers at Big Monster Toys — will be marketed and distributed throughout the United States. Jenga, according to the website www. howthingswork.com , is the third most popular game in the world after Monopoly and Scrabble. A game that offers lessons in physics and structural engineering, a tower of simple smooth wooden rectangular blocks is stacked. Slowly, and carefully, players one at a time remove pieces from the bottom and stack them on top of the structure until the structure comes crashing down under the weight of the blocks. Jenga Quake literally shakes up the conventional Jenga game by placing the entire structure on a battery-operated shakable playing field that erupts at random times and intensities, thereby adding another level of suspense to the game. Posner grew up in a family of game lovers. A simple card game like solitaire could turn into a heated competition played with multiple decks of cards where family members could build on each other's pile of aces. At his bar mitzvah party, the evening's theme was Monopoly. "You never want to enter a simple game of Monopoly with my family," Posner said. "We become ruthless property owners." Posner and his brother and cousins would invent games on family vacations on the beach Up North using nothing but a dollar- store ball and some shoes. A believer of games as beneficial to the mind and family bonding, Posner wished to pursue his passion for play after graduating with a degree in mechanical engineering from the University of Michigan. While many of his classmates were getting jobs among the big three automakers or landing military or defense j p i contracts, Posner had other things in mind. "I didn't want to work for years on the design of a car part. I didn't want to make the next greatest cup holder," Posner said. "Engineers are needed for everything, so why not toys?" Posner is thankful for the support of his parents, who helped him research and contact toy companies and designers across the country. After landing an internship with Mattel, where he worked on the Barbie product line (think Dreamhouse and Glam Jet), Posner had the opportunity to be mentored by Mattel's vice president of inventor relations. That mentorship led him to his current position and success with licensing and marketing his first product to a major toy company. However, Posner acknowledges that success on a toy design is carried by an entire team of people "with the same mindset yet differing and complementary talents." While he thought of the overall concept for the game, an electronic engineer co-worker programmed the shaking base and a packaging designer created how the finished product would look on a toy shelf at a retail store. Knowing the rate of how many ideas are scrapped not long after the prototype phase, Posner said he feels "very lucky" about his success with a marketable toy so early into his career. "For every toy design that gets accepted, about 50 or 100 get rejected," said Posner, advising would-be inventors out there to keep a positive outlook and not give up. So what's the next coolest toy or game that Posner is working on? He really cannot say, not to even his closest friends or to his girlfriend. But in the meantime, he continues to play games with a new set of 20-something friends he made in Chicago. He truly believes in the benefits of playing real-world physical board games as a remedy to his generation's excessive hours of screen time. He said it "flexes your brain and keeps you socially tied to other people." And when it's game night with Posner, turn your cell phone off. "Through playing games, I've even become friends with a great group of Jewish women here. And yes, they let me into their regular game of mah jong." ❑ J111 January 1 • 2015 23