GIFT GUIDEOGIFT GUIDEOGIFT GUIDEOGIFT GUIDEOGIFT GUIDEOGIFT GUIDEEIGIFT GUIDEOGIFT GUIDEOGIFT GUIDEOGIFT GUIDE Fu amen • , 11111fiffifi N ILLU STRATIO N BY SCOTT MATTERN A lot of boxed games have hit the shelves for the holiday season. Among them, adult games — usu- ally defined as games where at least half the players are over age 18 — are plen- tiful. Just about every game manufacturer is touting new titles along with old standards. But, unlike the mid-1980s, when Trivial Pur- suit became the Cabbage Patch doll of the board game industry, no "must have" game has emerged this year. It's possible, of course, that one game will become a major hit. "It is very hard to predict the success of board games," says Ed Roth, vice president for two services of the N.P.D. Group, a Long Island, N.Y., market research firm that monitors consumer items, including toys and games. "It's like the fashion industry. You are never sure what is going to happen." Why one game captures the public's fancy and another languishes in stores is a ques- tion game inventors and would-be inventors wrestle with every working day. Lee Gelber, vice president and national sales manager for the Games Gang, which markets Pictionary, a continuing best seller since it was introduced in 1986, focuses on four elements. "The chief purpose of the game has to be to amuse; it has to be fun," says Mr. Gelber. "Then, it can't be too specialized; it needs to have a certain packaging style, and I'd say the retail price shouldn't exceed $29.95." And, unlike many products where a major advertising campaign promotes stardom, games rely heavily on word-of-mouth ex- posure. "You have someone over and play a game," adds Mr. Gelber. "They like it and they have to have it, too. Or, people go into a store and ask for a good game to play after cocktails and dinner." Good public relations help as well as unintentional celebrity con- Some games soar to popularity. Others languish on store shelves. Game makers dance to a tune of a fickle public. ■ BETH SMITH Special to The Jewish News nections. When Johnny Carson played the Scruples game on his television show, sales soared. Occasionally, companies actively market games, particularly in the big game-buying months of the year — October through Mar- ch. The Games Gang is currently promoting a new game called Songburst in selected cities. In Songburst, players put the finishing touches on the lyrics to the great oldies-but-goodies songs from the '50s and '60s; the less help in finishing the lyrics, the more points. Avalon Hill, a company with one of the largest game lines in the country, is about to launch a major campaign for a new game called Adel Verpflichtet. Originally manufactured by a German publishing house, it involves the buying and selling of antiques and paintings. The radio promo- tion will promise "a free game for anyone who can pronounce the title," says Phyllis Opolko, marketing manager. Timing is important to the success of a game. Mr. Gelber has a theory that all the really blockbuster games hit the market when times were tough. "Monopoly came out in 1935 at the height of the Great Depression, and then Scrabble, the next big rage, was the hottest game going during the Eisenhower recession of the mid-1950s," he says. "MasterMind caught on during the fuel crisis of the 1970s, and the Trivial Pur- suit craze hit just about the same time as the economic downturn of the early Reagan administration." Mr. Gelber hypothesizes that people gravitate to board games when life looks gloomy because they just don't have the money for glitzy entertaining and/or they just like the warm, comforting feeling of gathering around in a group to play a game. Given the current economic climate — and the great numbers of baby boomers who have reached an age where staying home on Saturday night looks pretty good, a major game range should hit any day not — accord- ing to Mr. Gelber's theory. So far, though, adult board games, with retail sales totall- ing $130 million, are just a blip in the $14 to $17 billion toy market. However, a different picture emerges in the traditional game market, which is gen- erally leveling off or losing ground due to the popularity of video and electronic games. Here, the "adult segment of the market is one area of growth," says Frank Reysen, editor of Playthings, a trade maga- zine for the toy and game industry. He doesn't know exactly why, but he thinks it's aging baby boomers looking for in-home in- expensive, family-oriented entertainment. Based on sales from January through THE DETROIT JEWISH NEWS