GAMES PEOPLE PLAY SUSAN LUDMER-GLIEBE Special to The Jewish News A n intense woman, Lauren Isenberg Zinn, spends a great deal of time playing with games. She also likes to develop games, test them, conduct research for games and evaluate them. Zinn, 30, is a consultant who for the past year has been working with an Ann Arbor-based educational game company, Aristoplay, on a new board game for older children. It's called Pollution Solution. "Our games are for the literate, somewhat older child," explains Aristoplay's president, Jan Barney Newman. Barney Newman and Zinn — the company's product development manager — were both in- terested in developing a new issue-related game that was both topical and fun. The result? A board game which requires players to make informed decisions and responses about power plants and soil erosion, non- 64 F pAY, .QZCEMJ3ER disposable diapers and a host of other environmental ills. - Pollution Solution, expected to hit store shelves by mid-1990 is unique in that it is not a race game. "I try to incorporate cooperation with fun and excitement." Aristoplay has quietly develolped a $2 million niche for itself in a • highly com- petitive market. Aristoplay games are sold to schools, stores like FAO Schwartz and museums like The National Gallery in Washington, D.C., and the Metropolitan Museum of Art in New York. Zinn did graduate work in philosophy in Toronto. She spent her junior year at Hebrew University. She holds a doctorate in urban, technological, environmental planning from the University of Michigan and earned an in- terdisciplinary certificate in gaming and simulation studies. "People are always amused to discover that I have some- one on the staff who has a Ph.D.," says Barney Newman. "Her field of expertise is unusual." In addition to her work for Lauren Isenberg Zinn makes a living playing with games. n Aristoplay, Zinn operates her own consulting service, Lauren Zinn Consulting. Among her jobs, she has worked on design and train- ing projects for General Motors Education and Train- ing Center in Flint, the In- dustrial Technology Institute in Ann Arbor and Plante and Moran in Southfield. Gaming and game simula- tion are methods that can be used to explore awareness, decision making and problem solving. Gaming techniques can be used in many ways, for many purposes and for many people — young and old. Zinn is working on a new project for one of the local religious schools, Beth Israel. "I'm going to be running a game on teaching respon- sibility to future genera- tions," Zinn explains. "We're hoping to get kids, teachers and parents involved." Zinn believes teachers, children and parents don't work together as they once did. "This game is an oppor-- tunity to bridge that triangular relationship," she says. Aviva Panush, education director at Beth Israel Con- gregation is one of Zinn's greatest supporters. "When Lauren taught here she had an extremely warm relationship with her students. It was such a positive experience for them they wanted her back year after year." Zinn's work at Beth Israel displays an ethical compo- nent. "For me as a planner concerned about education I want to work to make the world a better place," she says. The games that Zinn developed for her students in- clude OVER-PASSOVER, RESTORY, a frame game which teaches significant events in Jewish history and critical thinking skills, and PLUG — a Palestine Land Use Game. For PLUG, the class was divided into politcal parties consistant with those found in Isarel in the past. Using a combination of history, geography and demography, students make decisions about how to settle immigrants and how to develop the country. "I created a structured environ- ment for them. It was an op- portunity to motivate," Zinn says. A simulation game like PLUG has distinct advan- tages over even complicated board games. "One of the ma- jor differences between a typical board game and game simulation is how much weight is given to chance and choice," Zinn says. "Board games deal with discreet facts. They're not related to a larger context." By contrast, gaming simulation allows for autonomy and a view toward the larger picture. And if Zinn is to be believed, gaming simulation, obscure as it may